Type and press Enter.
A few elements are visible in the top right corner of the battle screen:
A – A “Start Battle” button
B – A “Next Round” button
C – A “Stop Battle” button
D – A “Fight” button
E – A turn sequence indicator
Disabled buttons are greyed out.
When opening the screen
Once there is at least one faction card dropped on each side of the battlefield, the “Start” button becomes enabled.
Clicking on Start
The GM now has the following options:
Clicking on Fight
If the GM clicks on the Fight button and the dice values have not been set manually, they are set randomly (number between 1 and 20).
Once those values are set, the system determines the victor for the round and the casualty checks are rolled.
The result of the casualty rolls for each unit is indicated under each unit as shown here below:
Each battle turn, after the casualty roll, the number of hits suffered by the unit is added to the previous value, so that the Ht value that is displayed on each unit card is the total number of hits suffered by the unit up to that turn.
After all the rolls have been made and the hits have been assigned to the units:
Clicking on Next
If the GM clicks on the Next button, the turn sequence indicator is incremented and the other elements on the screen go back to the same state as they were right after clicking on the Start button.
Clicking on Stop
Clicking on the Stop button will stop the battle. Every unit that suffered a number of hits during the battle equal to or greater than its Ht value is permanently deleted.
The screen is brought back into its original state.
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