When a new season starts, most of the turn steps are automated for the PC factions, allowing the GM to focus on the things that cannot be automated.
The wealth of the PC faction is reduced by 10%, rounded up.
At the end of each season, if a character has more Influence than twice their Reputation, they must convert it to increase their Reputation. The character must spend twice their Reputation in Influence to increase their Reputation by 1.
The loyalty is automatically adjusted for every county that the PC faction controls or in which they control an asset.
Collect Wealth and Influence
Each PC faction collects their income, both in wealth and influence. The calculation of the amount of wealth and influence generated each turn is described in “Chapter 2: The Factions” of Seeds of Wars: the core book.
Calculate and Pay Expenses
All PC factions pay their expenses. The calculation of the amount of expenses generated each turn is described in in “Chapter 2: The Factions” of Seeds of Wars: the core book.