This brand-new game will provide you with the following key elements:
- A fantasy campaign setting describing the world of Ceres, its numerous kingdoms and their rulers.
- Realm management rules explaining how to expand your realm, forge new alliances and manage mass army battles.
Seeds of Wars was inspired by classic realms management games like the Civilization series or the classic Birthright setting (the creator, Nicolas Nayaert, is a BIG fan).
Thousands of years ago, the people known as the Vareene waged a brutal war against a galactic infestation known only as the Congregation. These humanoid aliens buried their last hope–a powerful artifact called the Catalyst–on the distant, primitive planet of Ceres, where the Congregation would never think to look for it, and hid their final outpost behind a shield that blocked detection and sensors. Cut off from their homeworld as the last teleportation gates were closed, the small enclave waited for the war to run its course, when they would return to a wounded but surviving Vareene Empire.
Alas, such was not fated to pass. The Vareene died out, leaving the small outpost on Ceres as their last legacy. The survivors integrated with the native peoples of the planet, giving rise to powerful bloodlines linked to the ancient technology of the Vareene, which eventually became known as magic. Over centuries and then millennia, the Vareene ceased to be as a distinct culture, and in time their origins and purpose became the stuff of myth and legend. The truth was forgotten, but the power of the Vareene lingered in those descended from those original extraterrestrial visitors, including the key to unlocking the mythical Catalyst–which the folk of Ceres will need if their civilization is to survive.
The world of Ceres has many of the same tropes, stories, and other bits that you will find in other SFF stories and settings. There are elves and dwarves and humans, orcs and halflings and gnomes, and other fantastic species and peoples. (We prefer the term “ancestry” to “race.”) None of these peoples are the direct descendants of the Vareene–it’s not like elves are THE oldest and best culture on Ceres (though it depends on what elf you ask, some consider themselves almost entirely Vareene). Their heritage exists in all sorts of people, from the toughest human to the cleverest elf to the cruelest orc to the stoutest hearted halfling. No ability score is a requirement or mark of this legacy, nor is a class or background. Heirs of the Vareene come from all walks of life–from various ethnicities, ages, sexualities, and gender identities.
Whatever you want to play, you can be a Child of Destiny.
The heroes are assumed to descend from a Vareene bloodline, granting them both uncommon powers and a certain degree of deference in society. They are the children of history–the movers and shakers of Ceres and the destined protectors of the world.
(And if you want to play a ruler who doesn’t share this genetic heritage, that’s feasible too.)
The setting’s mythic story is a cyclical one: in every age, Ceres faces a rising doom that the heirs of the world must face and defeat. In the fantasy era, those with the genetic power of the Vareene discover buried secrets of their interstellar past and must overcome scouts from an unknown, alien threat–a small band of Congregation that has the power to destroy all of Ceres by itself. Centuries later in the “modern” age, our heroes face an impending invasion by unlocking the power that lies dormant within the planet and also reverse engineering the technology of the scouting unit. And finally, after Ceres has won its first battle against the Congregation, the heirs of the world must take to the stars to confront their destined foes.
The game is designed to be adaptable to any game system, be it D&D, Pathfinder, Shadow of the Demon Lord, Red Aegis, Cypher, Hackmaster, Shadowrun, you name it, you can do it. Our goal here is to provide a compelling setting and story that pulls you in and gives you all the tools for a memorable, epic campaign.
You can alternate hack-and-slash dungeon crawling with courtly intrigue, then zoom out and control your kingdoms on the macro scale. Built your power, forge alliances, and work together to save your world.