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Gift and Mark  

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(@refs)
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12/10/2019 12:24 pm  

In the rules you mention the Gift and the Mark but no further details. Are you planing to make some alternatives what these would mean or does the DM have to think of stuff themself? Will you get more gifts when you get more reputation?


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Blaede
(@blaede)
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12/10/2019 6:35 pm  

Hey,

Those terms are referring to early concepts that we removed along the way.

Thanks for mentioning those, we will remove them.

Cheers.

Y a des jours, faut pas me chercher. Et y a des jours tous les jours.


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(@refs)
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12/10/2019 11:05 pm  

So there is no special abilities you aquire or start with? I think that is a mistake. What you could do is make it an optional rule where the abilities you gain are dependant on what system you use. An extra skill, feat resistances or other abilities. If you roll high you could maybee get some ability that affects rule management.  The DM would then need to find some abilities that would work for his campaign.


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Blaede
(@blaede)
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13/10/2019 1:00 am  
Posted by: @refs

So there is no special abilities you aquire or start with? I think that is a mistake. What you could do is make it an optional rule where the abilities you gain are dependant on what system you use. An extra skill, feat resistances or other abilities. If you roll high you could maybee get some ability that affects rule management.  The DM would then need to find some abilities that would work for his campaign.

Actually we initially had a chapter about the Vareene Essence and its special abilities.

We removed that chapter for 2 reasons:

  1. It was too similar to Birthright.
  2. As you mentioned, we are trying to stay system-neutral. Hence it was difficult to come up with abilities that did not rely on any RPG system.

Also bear in mind that in Birthright, only the Regents have a bloodline and therefore bloodline abilities.

In Seeds of Wars, all inhabitants of Ceres are descendants of the Vareene. This means the entire population would have share the same list of abilities.

If we ever want to bring back that concept into the game, it will have to be in a dedicated supplement. We are limited by our page count 😉

That being said, if GMs want to grant abilities to their players, they are welcome to do so. It will be easier for them to create abilities that fit the RPG system they use.

Cheers. 

Y a des jours, faut pas me chercher. Et y a des jours tous les jours.


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Quauhtecatl
(@jasonsperry)
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Joined: 11 months ago
Posts: 6
27/11/2019 12:12 am  

Gift and Mark are still setting relevant though they don't have SoW mechanical impact. In Ceres, "magic" is primarily sourced in Vareene nanotech, and people capable of using it are said to possess the Gift. The Mark is a physical marker many such Gifted possess - a few examples are listed in ch 7.

The way to give it mechanical impact in your particular setting/game system is going to vary. In some game systems all magic might be the Gift, or maybe you prefer it only represents inherited rather than learned magic. You could even make players roll to see if their character is Gifted before being allowed to play certain classes, and it would be reasonable to say that no one who isn't Gifted in micro/personal rules can have a Magic Skill rating in macro/epic rules.


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